Site icon Todd Sattersten

Gaming (in) Business Books

While watching this insightful and very funny talk from game designer and Carnegie Mellon faculty member Jesse Schell about the future of game design, I couldn't help but think how business books might be impacted.

http://g4tv.com/lv3/44277

I wondered how you could integrate a gaming system into a business book. And then it struck me that it has already been done.

The bestselling book of the last four years has been StrengthFinder 2.0. The book has sold somewhere between three and four times what the #2 title has sold over since 2007. The reason? When you buy the book (and if you are a manager, you actually buy a whole box and give one to each of your reports). there is an access code at the end of the book.

The access code unlocks the StrengthsFinder assessment tool, where the user answers a series of 177 questions. The test takes around 40 minutes to complete. After you complete the final question, the Gallup computers start churn, evaluating the answers you gave versus their 40 years of strength research and deliver the five best matches from a set of 34 strengths.

Now what the publisher Gallup calls an assessment has several gaming elements built into it:

Now, other books have used assessments like Bob Sutton's ARSE test for The No-Asshole Rule and Sally Hogshead's {F}Score for her book Fascinate, but StrengthFinder 2.0 has taken these gaming principles the furtherest and I think explains the amazing success of the book.

And, it makes you wonder the variety of other ways that gaming principles could be integrated into the business genre. Hmmm…

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